Magicavoxel vs blender

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Now switch a window to the Shader Editor. Now create a new material, simply select the imported model in Object mode, then select the Material Tab and click the New button. Simply select the model and press S then 0.01 to scale it down to 1% of it’s current size. The model should import correctly but it is far too large. In Blender, select File-> Import-> Stanford (.ply) then select your newly exported file (this will take a LONG time). This will create a PLY file (warning, it will be BIG and could take some time depending on the complexity of your model). In MagicaCSG, switch to the IO tab, then in the Mesh area, click the Export button. In this tutorial, inspired heavily by this Tweet, we are going to show the process of exporting from MagicaCSG to Blender. The major new feature of the 0.0.1 release is the ability to export in PLY format, vastly increasing the usability of MagicaCSG enabling you to export your results to other applications or game engines.

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MagicaCSG is from the same creator as the popular MagicaVoxel voxel based modelling application and just released version 0.0.1. MagicaCSG is a recently released modelling application that uses signed distance fields to make it easy to create 3D models via boolean operations.

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